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You may control the elements, able to rain fire with demonic glee, and carry bladed weaponry that cuts through steel and stone, but nope, a bit of shrubbery will make you go around. The static invulnerable hedge makes its reappearance.
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A map might look wide open, but oops, there's that ankle high rubble thats going to be an invisible wall you have to run all the way around. Some of the odd, annoying linear map qualities remain. In Fable 3, in some cases its lesser stuff like potions and 'guild seals' which is fable 3 version of experience points. For the most part in earlier games, Demon doors hid Legendary weapons.
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The second thing, From fable 1 to Fable 3, the rewards have become worse. From Fable 1 to Fable 3 opening Demon doors has become more complicated, in some cases requiring 'end game' qualities (for gear, etc) or in one case at least, you CANT DO IT ALONE, that's right your single player experience now requires another player for at least 1 of the doors. I've noticed an odd inversion when it comes to Demon Doors from Fable 1 to Fable 3. Largely it serves to paint the idea that perhaps my Prince character is retarded in some way. Then my option of nice changes to either chat or patty-cake.Īpparently I can't immediately threaten anyone either, to get to that rude expression, first I have to belch in their face, THEN I can threaten them.
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Full of dips, and hell, if I extend it, the Dirty Dancing "Baby Lift" finishing move. So apparently the best way for me to raise friendliness with that straight male guard with my straight male prince is to dance with them. However, depending on what you've unlocked, these choices are no longer context sensitive, instead queuing up in the 'same order'.įor example, here are my current defaults that come up with pretty much any applicable person I interact with: Dance (nice) Belch (rude) Chicken (Funny), so when I show up to any person, my only 1st option for nice is to DANCE WITH THEM. You're generally presented with a 'choice' of Nice Rude and Funny options. Need to impress townspeople? Now you need to engage in the expression-minigame with EACH person you want to affect. In previous versions, you could do multiple-person affecting expressions to influence their feelings towards you, now you have to do each one individually. Likewise the expressions interface is supposedly more dynamic but also more restrictive. THis.doesn't always work, resulting in some cases of un-intuitive backwards tracking through the 'menu' to get what you need. This time around they've changed up some stuff, with the intention of cleaning the interface, removing traditional HUD elements or xp gains and menus. I dunno, in a way I can appreciate what they're trying to do, but in terms of execution, they always seem to pull off a "C grade" (in my opinion) each time around, passing but weak. Lured in with his promises on how things will be different from the last time, yet. I keep buying Black & White games when they come out, and I keep buying Fable games too. I have to confess a 'i just can't quit you baby' relationship with Lionhead studios and old Peter Molyneux. I've got mixed feelings about Fable 3 so far.